Selected work
3D & games
Games, animation, and tools I build for my 3D work.
Select a project 05 works
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Loading previewGame development / In developmentUnreal Engine · C++ · HLSL
GraveShift
I am building GraveShift alone in Unreal Engine. Active abilities and gameplay-changing augments give players several ways to build a character. Custom animation and rendering tools shape its illustrated look.
Rendering articles
Explanations with images and interactive studies.
Article 01Rendering as illusion
How geometry, cameras, lighting, and animation produce an image. Change projection, shading, and pose timing in a small 3D study.
Article 02Breaking edges with brush displacement
Use a brush texture to distort a render. Compare the effects on the workbench, inspect close-ups, and test settings that make thin objects hard to read.