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m.Michael Rowe JonesTechnical artist & 3D generalist
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3D

Selected work

3D & games

Games, animation, and tools I build for my 3D work.

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Cabinet-shaped architecture in GraveShift's unfinished Limbo environment.Loading previewGame development / In development01

Unreal Engine · C++ · HLSL

GraveShift

I am building GraveShift alone in Unreal Engine. Active abilities and gameplay-changing augments give players several ways to build a character. Custom animation and rendering tools shape its illustrated look.

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Rendering articles

Explanations with images and interactive studies.

Article 01

Rendering as illusion

How geometry, cameras, lighting, and animation produce an image. Change projection, shading, and pose timing in a small 3D study.

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Article 02

Breaking edges with brush displacement

Use a brush texture to distort a render. Compare the effects on the workbench, inspect close-ups, and test settings that make thin objects hard to read.

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Get in touch

I’m open to full-time, contract, and freelance work.

michaelrowejones@gmail.com ↗GitHub ↗
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