
GraveShift
A multiplayer-focused survivor-like I am building alone, with active abilities, flexible weapon builds, and custom tools for drawn-looking animation.
See the game and toolsTechnical artist · New York
I make stylized 3D work and tools for artists. I'm building GraveShift, my solo Unreal Engine game, and developing ways to control animation and rendering in Unreal, Blender, and the browser.
Open to full-time, contract & freelance work
A solo game, tools for artists, animation, and customer-facing web work.

A multiplayer-focused survivor-like I am building alone, with active abilities, flexible weapon builds, and custom tools for drawn-looking animation.
See the game and tools
The tool I built to bring Blender scenes into websites. The interactive desk on this site uses its private development build.
Explore the project
I modeled, animated, lit, and edited this music video in Blender, with effects that build alongside the track.
Watch the film
A website and course tools used by paying customers, followed by a supported handoff when I left the company.
Read the case study
I'm a technical artist and 3D generalist in New York. I use code to make the 3D work I want to see, from hand-drawn motion in GraveShift to Blender scenes that run in a browser.
I've also delivered freelance animation and built web tools for paying customers. I'm looking for technical-art and creative-development roles, and I'm open to web work too.